![]() The new HQ are of Call of Duty WWII is a multiplayer social are where players can meet, challenge each other and socialise Photograph: Activisionīut why? Why spend so much development time on a supplementary service? For Condrey, the aim was to change the way Call of Duty works as a communal experience. ![]() It’s a living world, like the cities in World of Warcraft.” You have a character that embodies you in multiplayer, and now you have a space where you and 48 other players can come together off the front lines to be social. Prior to that you had no avatar, you had no way to invest you had a way to customise your gamer tag and show your rank progression and KDR (kill/death ratio), but there was no way to represent yourself we brought character customisation into AW and gave you a virtual lobby, and HQ is an extension of that. “It began when we first started Advanced Warfare – we had the idea that we wanted you to be emotionally attached to your character. “Headquarters is the biggest innovation in CoD this year and I think it transforms how we come together as a community,” says Condrey. There’s a 1 vs 1 area where you can challenge another player to impromptu combat in an enclosed gladitorial arena (which other players can gather around to spectate), and a competitive shooting range so several people can get together to take out static targets for points. HQ is, like the Tower in Destiny, a safe online social space, where players can congregate between play sessions to meet, communicate, show off achievements and take part in mini-games. The studio toyed with a similar idea several years ago via the interactive lobby area in Advanced Warfare, where players could decorate their bunks with medals and achievements – but WWII has a much more sophisticated implementation. One of these is a fresh element of multiplayer called Headquarters, a combination of Destiny’s social space and a pre-match lobby system. But of course, to avoid this merely being a nostalgic exercise with an HD makeover, Sledgehammer had to imbue the project with at least a few new ideas. ![]() The next instalment of Activision’s military behemoth takes the action back to the second world war, returning to the origins of the series.
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